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Three Pokemon Titles That Failed to Receive the Adoration They Warranted

Following a vision of world peace courtesy of Pokémon Go, it's beyond doubt that the monster collecting franchise stands as one of the most popular gaming titles around. Pikachu is every bit as identifiable as Mickey Mouse, if not more so. The persistent frenzy surrounding trading card values ensures almost daily Pokémon headlines. It would be hard-pressed to find a pocket monster game that didn't sell at least a couple million copies. Even, unofficial Pokémon games go viral annually.

However despite that pervasiveness and popularity, there are still Pokémon games that are totally underappreciated. These are games that didn't get their proper due, or were buried by the hype of the mainline series. These are Pokémon games stuck on ill-fated platforms or services, or were early forays onto new mediums. They're often also Pokémon games that probably would have flourished if they had received sequels or contemporary re-releases. Considering these factors, this list will not be just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Still, these might be these Pokémon games. So, before rearranging your glasses and typing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?

Pokémon Ranch: The Chill Precursor

An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them focus on the everyday realities that would come with living with a companion. Sure, there are small features like these in recent entries—you can pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a repository to hold monsters from various titles. Reviews from its release noted Ranch was a poor if not truly ugly game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the closest we've come to a everyday life Pokémon game.

As the name suggests, the game is set on a farm where your Mii avatars—imagine this—just relax with your pals. The interactions with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life simulation.

Ranch was released well before Stardew Valley sparked the lasting craze of cozy games. It was before the rise of passive games, and the Let's Play popularization of watching games you aren't actively controlling. Most people never realized that Ranch's proposal to watch your critters as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so extraordinary, there's a live stream focused on broadcasting the game continuously. The individual who operates the channel maintains that, after nearly two decades of experiencing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Strategic Board Game Lost

Did you know that Pokémon once had an licensed board game with miniatures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new figures.

All of these questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and features in general," a user declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket together."

Regrettably, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's scummy business model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual board structure made for a great strategic challenge for the few folks who played Duel, but that board is also a daunting eyesore.

Pokémon: Magikarp Jump: The Absurd Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with raising the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season rolls around.


With dozens of core games and spin-offs, chances are that I didn't mention that particular Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly despite argu

Written by

Joseph Robinson

A seasoned journalist with a passion for uncovering stories that matter, bringing years of experience to every piece.

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